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  17 Best Practices One Must Follow While Using Mobile Apps

      It is no secret that we use mobile applications everyday but we don't know how to use them optimally. As a result, we face plenty of problems with our mobile phones as well as the installed applications. Here are some best practices you can follow to avoid to any mobile phone and application anomalies.  Over the past several years, smartphones have started to dominate the technology scene.  These phones have installed mobile applications installed that can complete...

   mobile apps, best practices, iphone, android     2015-01-27 20:12:25

  Examples of bad design

Good designs always help users solve their problems in a convenient and familiar way. It takes little or no time for users getting used to the product with a good design. In contrast, bad designs frequently introduce confusion and complexity to users. Before we design any product, we should think carefully about every aspect of the product. We share some really bad design here to show how they can affect people's life. 1. USB Connector Have you ever put one in right on the first try? We frequen...

   Bad design,Usability,Web design     2013-09-25 22:57:49

  Will We Need Teachers Or Algorithms?

Editor’s note: This is Part III of a guest post written by legendary Silicon Valley investor Vinod Khosla, the founder of Khosla Ventures. In Part I, he laid the groundwork by describing how artificial intelligence is a combination of human and computer capabilities In Part II, he discussed how software and mobile technologies can augment and even replace doctors. Now, in Part III, he talks about how technology will sweep through education. In my last post, I ...

   Teacher,Algorithm,Development     2012-01-16 10:17:45

  I hate cut-and-paste

Me, I blame the IDE's.Coding used to be hard. Not because programming itself was overly hard, but mostly because editors absolutely sucked. How much the typical development environment in the 70's and 80's sucked is hard to convey (except for a very lucky few, and those would have likely been using DEC and WANG gear). I got in on the tail end of the punch card era. Punching your own program is lots of fun. Once. And if you drop a deck you get to play with the sorter, which is also lots of fun (o...

   IDE,Editor,Cut and paste,Shortcut,Blame     2011-10-24 11:33:46

  My ten development principles

After several years developing software, I have acquired a very a strong opinion on how software should be developed, I actually have come to the conclusion that everything boils down to 10 principles, that if well implemented, will make any software development successful. 1.- Customer first. “If we don’t take care of the customer… somebody else will.” Customer first means focusing from a customer perspective on real value for the product being developed,...

   Principle,Software,Development,Communica     2011-08-15 07:28:55

  Surprising applications of math

The comments in the previous post touched on surprising applications of math, so I thought I’d expand this theme into it’s own post. Below I’ll give a couple general examples of surprising applications and then I’ll give a couple more personal applications I found surprising.Number theory has traditionally been the purest of pure mathematics. People study number theory for the joy of doing so, not to make money. At least that was largely true until the ...

   Math,Number theory,Algorithms,Differential euqation     2011-11-18 09:24:19

  Singleton Design Pattern in Java

Singleton is frequently used in applications where resource may be expensive to create and no instance specific state needs to be maintained. For example, when creating database connection, a singleton may be needed. Today we will share the famous Singleton design pattern in Java. 1. Definition Singleton design pattern is a design pattern that restricts the instantiation of a class to one object. It is one of the most well-known design patterns. 2. Application Singleton ...

   DESIGN PATTERN,SINGLETON,MULTITHREAD,JAVA     2020-04-11 02:16:28

  Only fast languages are interesting

If this isn’t a Zawinski quote, it should be. I have avoided the JVM my entire life. I am presently confronted with problems which fit in the JVM; JVM libraries, concurrency, giant data: all that good stuff. Rather than doing something insane like learning Java, I figured I’d learn me some Clojure. Why not? It’s got everything I need: JVM guts, lispy goodness; what is not to love? Well, as it turns out, one enormous, gaping lacuna is Clojure’s numerics performanc...

   Fast language,Clojure,Perl,JVM SLOW,Lush     2011-11-30 11:16:01

  What are some popular myths in software development?

This article is summarized from a question on Quora .The question is         What are some popular myths in software development?Here is the answer which received most votes given by a guy named Lee Semel,. Some of the most prevalent myths are:The Waterfall Method of design, the idea that it is both possible, efficient and good practice to completely specify a system before building it, and to execute the steps of a software project sequentially rather than iter...

   Software design,Myths,Waterfall model     2012-05-02 04:52:01

  Java vs F#

Dr Cliff Click of Azul Systems, specialists in manycore JVM systems, recently published a blog post about the performance of Java compared primarily to C and C++ but also discussing C# and .NET. Three of Cliff's comments are of particular interest:Under the heading "Places where C/C++ beats Java for obvious reasons":"Value Types, such as a 'Complex' type require a full object in Java." - Dr Cliff ClickWhat Cliff forgot to mention is that .NET also provides value types and a far more compell...

   Java,F#,Performance,JVM     2012-03-07 05:07:31